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May 14, 2020
How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica
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Apr 27, 2020
How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica
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Apr 21, 2020
Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica
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Apr 07, 2020
How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica
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Mar 17, 2020
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
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Jan 29, 2020
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
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Jan 28, 2020
How Myst’s designers stuffed an entire universe onto a single CD-ROM
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Dec 03, 2019
How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica
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Nov 07, 2019
Bioware Answers Unsolved Mysteries of the Mass Effect Universe
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Sep 23, 2019
How Sid Meier Almost Made Civilization a Real-Time Strategy Game
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May 21, 2019
How Localizing Return of the Obra Dinn Nearly Sunk the Game
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May 02, 2019
How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica
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