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Games
Jan 11, 2020
GDC Talk: Understanding the bottom-up design philosophy behind Crashlands
butterscotch studios
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Jan 03, 2020
Exploring the Tech and Design of Noita
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May 27, 2019
Feeding the Maw: Managing a Live Narrative Game in Fallen London
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failbetter games
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May 16, 2019
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
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Apr 11, 2019
It's Still Emulation: Saving Video Game History Before It's Too Late
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Apr 09, 2019
Devil May Cry 5: Creating a Standout Action Game - GDC Talk
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Apr 07, 2019
20 minutes of Noita gameplay
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